Kingsgrove

Welcome to your campaign!
A blog for your campaign

Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.

View
The Shattered Seal
Session 1 Part 1

The story starts with the party all gathered outside of the Gargled Rock tavern. There are people inside, almost in a Town Hall-like fashion, complaining about the corrupt mayor. During this time, Thael questions Travis on the situation. In the background, a man named Steve yells “Woo!” cheering the party on. The citizens say the mayor has increased taxes unfairly and that he’s possibly embezzling. Travis, the owner of the Gargled Rock, wants us to look into the scheme. Thael rounds up the party.

The party heads to the mayor’s mansion, which is connected to Town Hall. The mayor is away on other business. Sula’mon, Xander Amblecrown, and Thimmerel Xiosnodel climb up to the third floor balcony of the Mayoral Mansion. On the way up, Xander Amblecrown loses his grip on the silk rope and falls, face first, into a pool of unknown substance. Steve can be found in the alleyway touching himself inappropriately. Once at the top, Sula’mon notices Thimmerel Xiosnodel doing some magic, currently outlawed and ruled over by the Crimsons in this land. The two see into the Mayor’s office, then make their way down just as Thael picks the lock on the basement trap door. The four go in as the other two, Voss and Behrtio, keep watch outside of the Town Hall to distract the mayor if he walks up.

During this time, the four adventurers in the Mayor’s Mansion discover the wine cellar, a personal prison of sorts that the mayor has, in which there is a man who claimed to be a merchant who got attacked by the Kingsgrove guards because he had a couple of illicit goods. On the ground floor, some crying can be heard, but nothing can be done about it. On the second floor, more crying is heard. Thael and Xander Amblecrown kick in the door to find the guard captain with his pants down. As those three get into a fight, Sula’mon and Thimmerel Xiosnodel continue to the Mayor’s office on the third floor and begin searching it. Then Sula’mon gets second thoughts and helps out his comrades. The Drow continues on and, by the time he gets to the office, he also gets second thoughts but arrives to the fight just as it ends.

Outside, during this time, Voss has a slight heart attack as the mayor approaches. He begins speaking with the mayor, who seems to be in a bit of a rush. Voss panicks and puts the mayor fast asleep. The guard is suspicious, but Voss and Behrtio manage to talk their way out of trouble.

Back in the interior of the mansion, the four inside manage to explore the mayor’s office to find four chests loaded with gold, a town ledger, four demands of sovereignty from all of the major surrounding nations. Then the mayor wakes up and the party hastily begins climbing out of the mansion, attempting to cover their tracks. They meet up at Thael’s room in the Gargled Rock.

In the room, they discuss all of their findings. The mayor’s schedule has become erratic, the documents call for massive orders of weapons and building plans for armories and walls in the valley pass. Then, the party splits and goes home for the night.

In the morning, guards come to the doors of Sula’mon, Xander Amblecrown, and Thael‘s doors and take them away. The mayor addresses the town in a forum where there is a bit of back and forth between the citizens, the mayor, and Voss. Then, during the meeting, Voss “mysteriously,” receives all of the missing town documents from the messenger that is little Amblecrown. The Mayor concedes, then the guard captain, Voss, and the Mayor all go to the cells to visit Sula’mon, Thael, and Xander Amblecrown to ask them why these “upstanding citizens,” did the deed they did. They all explain what happened with the guard captain who was “having fun,” with the maid sisters. The mayor storms out and goes to the mansion and asks the sisters if it’s the truth. Then, there is a “Show trial,” put on for the people against the guard captain, who is charged with stealing the taxes, jewelry, and attempted rape. He is sentenced to hang.

View
Election Detection Defection
Part II

After the trial, the heroes retire for the evening. In the morn, they get up and have a meeting for a new mayor. The town’s citizens are not used to having a democratic election, but, nonetheless, the party demands it be done this way. The choices for mayor are:
-Mayor Alvoner
-Travis
-Goromir
-Voss
-Bendel

Now would be a good time to explain the lay of the diplomacy of the land.

_There are the Sessanids, which is a race of people mostly comprised of Humans and Half-Orcs. They are a totalitarian society. They clash with the Orcs of the north.

There are the Dwarven Remnant, the Mogrethal. They are racists and their form of government is pure oligarchy.

There are the glittering forest Wood Elves, who are carefree. They are likely the least bit of a threat. They trade._

The party decides to begin to dig for ways to rig the election. They focus on Travis, him being the candidate that the party knows the least about, and digging up any dirt on him. They find that Travis trades regularly with the Sessanids. Then, after a long process of deliberation, the party decides to campaign for Voss. Sula’mon ends up rousing the spirits of the drunken men in the Gargled Rock by singing a fantastic song. Ultimately, Voss is elected and becomes the new mayor of Kingsgrove!

View
Bora Bora (The Feast)
Session I Part III

Travis demands that a feast be had to celebrate the new mayor. The entire party goes into the woods.

The party finds a woman who lost her children in the woods. Then, suddenly, there is a circle of 15 Kobolds surrounding a woman. Thimmerel Xiosnodel determines they are enchanted, under some nearly unbreakable spell. The Kobolds come too close to town, and Xander Amblecrown, Voss, and Thael, with the help of the Townspeople, murder all 15 of them and save the children. Thimmerel Xiosnodel still sensed something wrong, but nobody in the party believed him.

The party heads back into the woods and finds three boars. In an amazing display of his huntsman prowess, Thael manages to hit two boars with one arrow! After the hunt, the boars were brought to the inn and slow-roasted. The food was “phenomenal,” and everyone had a great time.

View
The BROKEN Seal
Session II

Three months have passed. In that time:
-The Guard Captain has been executed
-As mayor, Voss has recruited for the council: Kaelath, Travis, The head Paladin Lord Amos the Mason, and a fifth member.
-Taxes have been lowered from the Mayor Alvoner’s rates.
-Supplies have come in. Basic sets of leather armor and iron for 25 people.
-The town has started investing in wood. Paladin John of Tritherion trains the new militia volunteers/recruits. They are currently halfway through training. There are currently only five members of the guard.

This evening, Voss receives a message from his father asking for the party’s presence at hte library

View

I'm sorry, but we no longer support this web browser. Please upgrade your browser or install Chrome or Firefox to enjoy the full functionality of this site.